IF RUNNING FROM THE GUI, PLEASE ATTACH (or Cut-N-Paste contents) OF
simc_gui.simc FILE. THIS WILL ENABLE TO US TO REPRODUCE THE PROBLEM.
What steps will reproduce the problem?
1.MM Hunter sim profile, replaced 4 items with Wild Gladiator hunter set to see if
it would be a temporary upgrade for a fresh recruit.
#head=rylakstalkers_headguard,id=115545,bonus_id=566
head=wild_gladiators_chain_helm,id=125202
neck=darklight_necklace,id=113865,bonus_id=562/567,enchant=75crit
#shoulders=rylakstalkers_spaulders,id=115547,bonus_id=566
shoulders=wild_gladiators_chain_spaulders,id=125204
back=marshwater_cape,id=124613,bonus_id=71/648/653,enchant=gift_of_critical_strike
#chest=rylakstalkers_tunic,id=115548,bonus_id=564/566,gems=50crit
chest=wild_gladiators_chain_armor,id=125200
shirt=last_seasons_shirt,id=98091
wrists=bloodwhirl_bracers,id=113968,bonus_id=567
#hands=rylakstalkers_gloves,id=115549,bonus_id=566
hands=wild_gladiators_chain_gauntlets,id=125201
waist=torchbrazed_waistguard,id=124309,bonus_id=564/566,gems=75crit
legs=legguards_of_the_stampede,id=113944,bonus_id=40/562/567
feet=treads_of_the_veteran_smith,id=119339,bonus_id=43/562/567
finger1=unexploded_explosive_shard,id=113877,bonus_id=567,enchant=50crit
finger2=spellbound_runic_band_of_unrelenting_slaughter,id=118307,enchant=50crit
trinket1=humming_blackiron_trigger,id=113985,bonus_id=567
trinket2=stone_of_the_elements,id=128024
main_hand=baleful_rifle,id=124626,bonus_id=73/648/653,enchant=megawatt_filament
2.Simulate with and without 4pc PvP
3.Simulate as Lone Wolf and as Focusing Shot (change the last talent from 3 to 2 if
using wowhead talent)
What is the expected output? What do you see instead?
I expect the interval of rapid fire to go down or conversely the execute of rapid fire
to go up. With Lone Wolf, the Interval jumps from ~120s to 338.26s
With Focusing Shot, the Interval jumps from ~120s to 0.00s with a single execute (i.e.
it never uses rapid fire again beyond the start of the fight)
What version of the product are you using? On what operating system?
620-02
Please provide any additional information below.
I am merely guessing that it was implemented as increasing the cooldown by 5 seconds
instead of decreasing the cooldown by 5 seconds for each aimed shot cast.
Originally reported on Google Code with ID 2593
Reported by
vmartin6030
on 2015-07-16 20:32:43