Closed navv1234 closed 9 years ago
This is intentional. There is no way of knowing 100% whether or not someone wants to
simulate gladiator dps or gladiator tank when imported. So, I added in a few checks.
Basically, it assumes you are gladiator dps until you fail one of the following checks:
Gladiator's Resolve not talented --> It's a tank.
The role is set specifically to Tank ---> It's a tank.
They are using Mark of Blackrock weapon enchant --> It's a tank.
The next check cycles through trinkets to see if any of them have Stamina, if they
do, it's a tank.
If all of those checks pass, it will import you as a dps and you will do more damage
simply because you are in gladiator stance and you are using rage for damage, not defense.
If you change the role in the gui from auto to tank, it will fix it.
Reported by s.alexlowery
on 2015-07-31 00:17:18
Thanks for your quick reply - I am aware of the defaulting behaviour for Gladiator's
resolve.
Both tests were done with role=tank and the same action lists:
Ravager: http://pastebin.com/TfvqEjYW - ~35880 DPS
Gladiator's Resolve: http://pastebin.com/HeK24jpp - ~38851 DPS
Gladiator's Resolve is still ahead about 10% (distributed very consistently across
all abilities).
Reported by mader.raphael
on 2015-07-31 08:53:45
I'll check it out, that's a bit strange.
Reported by s.alexlowery
on 2015-07-31 17:12:37
Accepted
I think someone mentioned that the mastery bonus to gladiator warriors in 6.2 is also
being applied to protection warriors in simc.
Reported by Kungersma
on 2015-08-04 09:05:39
Thanks, fixed.
https://code.google.com/p/simulationcraft/source/detail?r=5527eebd931ab6420cb68d4007aedff0b64bcc10
Reported by s.alexlowery
on 2015-08-05 03:25:05
Fixed
Originally reported on Google Code with ID 2607
Reported by
mader.raphael
on 2015-07-30 22:01:42