Closed dfherr closed 8 years ago
very nice. someone will definitely incorporate these changes soon.
On Sat, Sep 3, 2016, 1:06 PM Dennis-Florian Herr notifications@github.com wrote:
the arms single target action priority list seems subpar.
Colossus Smash should be a priority other MS, when Shattered Defenses is not up.
During Deadly Calm Slam should always be used, when CS/MS/Execute are not available, and not only when there is enough rage or a CS debuff.
Focused Rage should not be used, when you have less rage than required for a MS left after using it. (This is only a minor dps increase)
Here is an improved version of the single target rotation, socring ~3,5% / ~11k dps higher than the current profile:
actions.single+=colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down actions.single+=/mortal_strike actions.single+=/execute,if=buff.stone_heart.react|buff.battle_cry_deadly_calm.up actions.single+=/warbreaker,if=buff.shattered_defenses.down actions.single+=/execute,if=debuff.colossus_smash.up&rage.deficit<60 actions.single+=/focused_rage,if=(buff.focused_rage.stack<3&((talent.dauntless.enabled&rage>27)|(!talent.dauntless.enabled&rage>34)))|buff.battle_cry_deadly_calm.up actions.single+=/slam,if=target.health.pct>20&!talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<40|buff.battle_cry_deadly_calm.up)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up) actions.single+=/whirlwind,if=target.health.pct>20&talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up) actions.single+=/rend,if=remains<=duration*0.3 actions.single+=/whirlwind,if=target.health.pct>20&talent.fervor_of_battle.enabled&(!talent.focused_rage.enabled|rage>100|buff.focused_rage.stack=3) actions.single+=/slam,if=target.health.pct>20&!talent.fervor_of_battle.enabled&(!talent.focused_rage.enabled|rage>100|buff.focused_rage.stack=3) actions.single+=/execute,if=equipped.137060 actions.single+=/slam,if=equipped.137060 actions.single+=/shockwave actions.single+=/storm_bolt actions.single+=/bladestorm,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
Additionally the haste enchants on rings are quite a bit better than the mastery enchants at the current stats of the gear improving dps by an additional 2k. (although this could confuse people looking at the gear)
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As if arms needed more dps. :)
arms always needs more dps :smiling_imp:
i guess it could be improved even further. this was just the stuff that seemed obvious to me and is still understandable from a player point of few. I even got 400dps more when setting the min rage for Focused Rage to 20 instead of 28 by mistake, but I dunno why :D
pushing mortal strike below execute scores even more dps in my local sims. Also makes sense since it's more damage per execute when there is enough rage and also has a higher chance on triggering tactician. (and this is true even though the deathblow trait isn't used yet)
edit: additionally use rage.deficit<20 instead of rage>100 for the second slam condition. Without Unending Rage trait rage>100 can never be true
actions.single+=colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down
actions.single+=/warbreaker,if=buff.shattered_defenses.down
actions.single+=/execute,if=buff.stone_heart.react|buff.battle_cry_deadly_calm.up
actions.single+=/execute,if=debuff.colossus_smash.up&rage.deficit<60
actions.single+=/mortal_strike
actions.single+=/focused_rage,if=(buff.focused_rage.stack<3&((talent.dauntless.enabled&rage>27)|(!talent.dauntless.enabled&rage>34)))|buff.battle_cry_deadly_calm.up
actions.single+=/slam,if=target.health.pct>20&!talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<40|buff.battle_cry_deadly_calm.up)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up)
actions.single+=/whirlwind,if=target.health.pct>20&talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up)
actions.single+=/rend,if=remains<=duration*0.3
actions.single+=/whirlwind,if=target.health.pct>20&talent.fervor_of_battle.enabled&(!talent.focused_rage.enabled|rage.deficit<20|buff.focused_rage.stack=3)
actions.single+=/slam,if=target.health.pct>20&!talent.fervor_of_battle.enabled&(!talent.focused_rage.enabled|rage.deficit<20|buff.focused_rage.stack=3)
actions.single+=/execute,if=equipped.137060
actions.single+=/slam,if=equipped.137060
actions.single+=/shockwave
actions.single+=/storm_bolt
actions.single+=/bladestorm,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
Updated.
the arms single target action priority list seems subpar.
Colossus Smash should be a priority other MS, when Shattered Defenses is not up.
During Deadly Calm Slam should always be used, when CS/MS/Execute are not available, and not only when there is enough rage or a CS debuff.
Focused Rage should not be used, when you have less rage than required for a MS left after using it. (This is only a minor dps increase)
Here is an improved version of the single target rotation, socring ~3,5% / ~11k dps higher than the current profile:
Additionally the haste enchants on rings are quite a bit better than the mastery enchants at the current stats of the gear improving dps by an additional 2k. (although this could confuse people looking at the gear)