Closed Mohlinger closed 7 years ago
None of the healing specs are supported because no one has come forward to develop them.
As Zarggg and the error said
Paladin holy healing is not currently supported.
Since no one steps up to implement/maintain it.
Please include a brief overview of the issue in the title above, as well as completing the following:
Simulationcraft Version
SimulationCraft 7.1.5, release 1
If Simulationcraft is crashing, please include your dxdiag file - Instructions here - https://us.battle.net/support/en/article/Obtaining-System-Files
No funktion!
Errormasages:
Profile will be downloaded into a new tab.
#
Clicking Simulate will create a simc_gui.simc profile for review.
Unable to generate profile from: http://eu.battle.net/wow/en/character/arthas/Mohlinger/advanced
Mohlinger is using an unsupported spec.
Paladin holy healing for player Mohlinger is not currently supported.
No active players in sim!
!!! Retro Spec runs fine !!!
simc_gui.simc:
Begin GUI options
item_db_source=local/bcpapi/wowhead target_error=0 iterations=10000 default_world_lag=0.1 max_time=300 vary_combat_length=0.2 fight_style=Patchwerk tmi_window_global=6 target_level+=3 target_race=Humanoid default_skill=1.0 optimal_raid=0 override.bloodlust=1 override.bleeding=1 override.mortal_wounds=1 threads=8 process_priority=Low calculate_scale_factors=1 scale_only=str,sta,int,spi,sp,ap,crit,haste,mastery,vers,wdps,wohdps,armor,bonusarmor,leech statistics_level=1
End GUI options
Begin simulateText
Profile will be downloaded into a new tab.
#
Clicking Simulate will create a simc_gui.simc profile for review.
Unable to generate profile from: https://worldofwarcraft.com/en-gb/search?q=Mohlinger
Unable to determine Server and Character information!
End simulateText
desired_targets=1
Begin overrides
User-specified persistent global and player parameters will be set here.
End overrides
Begin final options
End final options
END
Reproduction Steps:
Please include any other steps necessary to recreate the problem, or include logs/data to show what is occurring in game if there is an issue with how something is modeled.