Closed Vanishoxyact closed 4 years ago
Logs you linked look to show approximately the correct proc rate, but sim is showing much lower than the stated 25% in the tooltip. Is this https://www.raidbots.com/simbot/report/dQntcpGYmi4jb8X463rLJp/simc (16 GotD procs out of 130 RSKs) the issue you were referring to?
Ahh I was looking at the proc rate of the resource gain, which is coming out at 32, rather than the expected 16. I believe a proc rate of 16 is correct in this case, as the spell was only cast 65 times (130 is due to off hand hits I believe).
I believe the issue is related to the resource gain proc instead then, as this is still coming out twice as high as expected (32), and thus during the sim there is additional chi available which shouldn't be.
I can confirm this:
31.052 Player 'test' glory_of_the_dawn hits Player 'Fluffy_Pillow' for 0 physical damage (hit)
31.052 test gains 1.00 (1.00) chi from glory_of_the_dawn (4.00/5.00)
31.052 test gains 1.00 (1.00) chi from glory_of_the_dawn (5.00/5.00)
Chi gains in simc are proccing twice for the trait, although I am not familiar enough with the RSK spell structure in simc to immediately identify why.
I used
monk="test"
source=default
spec=windwalker
level=120
race=none
role=dps
position=back
# Default consumables
potion=bursting_blood
flask=currents
food=bountiful_captains_feast
augmentation=battle_scarred
# Executed before combat begins. Accepts non-harmful actions only.
# Executed every time the actor is available.
actions=rising_sun_kick
actions+=/tiger_palm
head=dummy,azerite_powers=glory_of_the_dawn
main_hand=dummy,weapon=polearm
# Gear Summary
# gear_ilvl=0.00
with optimal_raid=0
to test.
Describe the bug
The Glory of the Dawn azerite trait seems to proc roughly twice as often in the sims then in game. To compare, I logged around an hours worth of fights against target dummies and compared the results with the simulated results. The simulated results had roughly twice as many procs as ingame.
Expected behavior
I expected the proc rate to be fairly consistent between the game and the simulation, at least over a long period of time, perhaps even with some fights in game having more procs than the sim due to rng. The ingame fights were always way below the simulated procs.
To Reproduce
In simulation craft, I used the following simc with duration set to 10 mins, and all buffs/debuffs disabled aside from mystic touch.
And here are some of the comparison logs: https://www.warcraftlogs.com/reports/9aKDgwpjxf3XLBTq https://www.warcraftlogs.com/reports/XB8rTGxAz2C1qYmJ
Additional information
SimC version 810.02