What steps will reproduce the problem?
I ran some simulations with my character and other chardev profiles with tailoring
and Swordguard Embroidery. I found that the dps was surprisingly higher than expected.
What is the expected output? What do you see instead?
The problem i saw in the result reports is that the Swordguard Embroidery is considered
as "Constant buffs" instead of being a dynamic buff which provide a false 1000 AP constant
buff.
What version of the product are you using? On what operating system?
Both 406-12 and 406-13 on Vista.
Reported by kee.ho@laposte.net on 2011-03-12 03:22:57
Originally reported on Google Code with ID 532
Reported by
kee.ho@laposte.net
on 2011-03-12 03:22:57