simulationcraft / simc

Simulationcraft engine/GUI
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Armor Penetration Cap (Bluepost) #59

Closed navv1234 closed 9 years ago

navv1234 commented 9 years ago

Originally reported on Google Code with ID 60

http://forums.worldofwarcraft.com/thread.html?topicId=16473618356&sid=1&pageNo=4#77
I saw a commit about armor penetration a while ago, but this is a bluepost
from Ghostcrawl that clarifies the mechanic a bit and he explains how the
cap is derived. No clue if this is already in the sim like he stated it.

Reported by Twigele on 2009-04-18 12:09:40

navv1234 commented 9 years ago
Aldriana has a decent post in the Combat Ratings thread on the subject.

I've asked him to clarify exactly A, B, x, and y in his formula.

Hopefully I don't get an infraction for "begging for hand-holding" :-/

Reported by natehieter on 2009-04-18 12:56:22

navv1234 commented 9 years ago
http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/p16/#post1170842

A = the half armor value at 80, 15232.5
B = base boss armor, 10643(the value I found from testing)
x = sum of arpen buffs(mace spec/battle stance/gear arpen)
y = product of arpen debuffs(sunder/ff) (1-.95*.8)

Also, in an edit to Aldriana's post it is found that Serrated Blades acts in a
similar manner as y, but goes into effect after y.

Reported by tarpley_jim@hotmail.com on 2009-04-19 06:17:08

navv1234 commented 9 years ago
I'll take care of this one.  I'm going to differentiate between "armor reduction" and
"armor penetration".

Reported by natehieter on 2009-04-19 11:19:38

navv1234 commented 9 years ago
Fixed in r2196.

Reported by natehieter on 2009-04-20 17:30:44