Closed SeanLatimer closed 2 years ago
I was wondering if there is any support planned in the InputManager for additional mouse buttons (2,3,4,5,6 etc) to match the Unity API?
I have no control over LegacyInput, we just pass the int argument to Input.GetMouseButton*. From what I can see InputSystem supports 0, 1, 2, 3 and 4. I'll add support for 2/3/4 to InputSystem.
Input.GetMouseButton*
I was wondering if there is any support planned in the InputManager for additional mouse buttons (2,3,4,5,6 etc) to match the Unity API?