sinbad / SPUD

Steve's Persistent Unreal Data library
MIT License
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USpudSubsystem does not respect AlwaysLoaded streaming method #10

Closed TI-asilva closed 2 years ago

TI-asilva commented 2 years ago

When setting the following setting on a streaming level in the levels window: image

One would expect that that level would never be unloaded, but it does get unloaded if all requests are withdrawn.

sinbad commented 2 years ago

I don't really see how SPUD could affect this, unless you associated a volume with it (but why would you do that if it's always loaded?). We have Always Loaded levels in our game and haven't seen a problem yet, but will check next week.

sinbad commented 2 years ago

Tested with our levels here, mixture of streaming levels and Always Loaded levels, saving / loading between both types works fine, no issue with Always Loaded levels. You definitely don't want any streaming volumes associated with your Always Loaded levels.

TI-asilva commented 2 years ago

OK thanks, will do.