sinbad / SPUD

Steve's Persistent Unreal Data library
MIT License
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Resolved Clang compilation issues. #18

Closed Aj-Jones closed 2 years ago

Aj-Jones commented 2 years ago

The use of FArchive Ar in SpudState caused a shadowing issue with parameters in UObject methods. Renamed this to SPUDAr to resolve.

The template definitions in SpudPorpertyUtil caused an duplicate symbol issue, by wrapping them in an un-named namespace this was able to be resolved.

sinbad commented 2 years ago

Nice, thanks!