sinbad / SPUD

Steve's Persistent Unreal Data library
MIT License
300 stars 44 forks source link

SPUD with World Partition [UE5] #42

Closed Daboiowich closed 2 years ago

Daboiowich commented 2 years ago

Hi!

First of all, I've been using SPUD for a few months, previously with UE4, and it's just great, awesome job with this one, loved it! The problem is that now that I've changed to UE5 and have world partition, SPUD doesn't seem to work with it :(

According to the output log, everything is being saved, but only loads those actors that were near to my initial spawn, I'd really need some help with this, and I think it would be the next step for SPUD for those new users, use it with World Partition. Maybe it's ready for it and I just need to do some little tweaks, hoping you can help me and get this working!!!

Best regards from Spain, David.

sinbad commented 2 years ago

Yes, World Partition isn't supported yet for the simple reason that I haven't started using UE5 yet ;)

Daboiowich commented 2 years ago

Okay, thanks for answering! Don't want to bother but I'm in the process of making a decision about the save system and I just wanted to ask if it's something you have thought of fixing and doing it these days or if it's something more like you don't have decided at all on getting on it. Just for having an approximate date in my mind :)

sinbad commented 2 years ago

I definitely intend to support it after we move to UE5, I imagine it's not that much different to supporting the level streaming system. I can't give you any dates though; we'll be moving to UE5 sometime in the next few months but probably won't be using world partitioning, so it'll just be when I have some time.

Daboiowich commented 2 years ago

Perfect, thanks!