When I GetSpudSubsystem and feed this into the target of AddPersistentGlobalObject with my game instance as the object, should I call this function on event init in my game instance, or where should I be calling this function to get SPUD to recognize my game instance as persistent? Sorry for all the questions, and thanks for your help.
When I GetSpudSubsystem and feed this into the target of AddPersistentGlobalObject with my game instance as the object, should I call this function on event init in my game instance, or where should I be calling this function to get SPUD to recognize my game instance as persistent? Sorry for all the questions, and thanks for your help.