Closed stefanomarcellan closed 4 months ago
Yeah you can't really, SPUD is designed to solve the problem of all-in-one world saves. If you want to save other information separate from the world then you'd be better to use a separate, simpler native save like https://docs.unrealengine.com/5.3/en-US/saving-and-loading-your-game-in-unreal-engine/
I'd use SPUD for your world saves and do character / player saves directly instead since you won't have much complexity in those other than a snapshot of known data.
ok, nice to hear your idea it's my fallback. Thanks so much!
I have a little question regarding having multiple .sav files. How is the best approach to have a .sav for the player and a .sav for the world (interactable state for example)? Probably my bad but i couldn't find a way to do it with the plugin. Thanks in advance!