sinbad / SPUD

Steve's Persistent Unreal Data library
MIT License
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Spud cache #82

Open SparkleBoom opened 2 months ago

SparkleBoom commented 2 months ago

Hello! I have just a doubt regarding spud cache files. I have done some little changes (still wip) to support different profiles with different save slot The question regarding the spud cache is: Should be cleaned every time I access a new slot/profile, going back to main menu or exiting the game right? Also taking in account a cloud save like the steam one, the spud folder should never be cloud saved right? Thanks in advance!

sinbad commented 2 months ago

You shouldn't need to make any changes to SPUD to support multiple profiles. Just prefix each save game slot with the profile name.

The level data cache is cleared whenever you LoadGame or NewGame (or EndGame) so you don't need to manually clean anything.

Correct, you should never add the SpudCache directory to any cloud sync solution, it's only there for the currently active game.