Open tonivss opened 10 months ago
Can you try out the TestFlight build (uninstall the App Store version first): https://testflight.apple.com/join/fJGUrsZx
And if you get incorrect result, run the "Debug" action and share the output.
I still get the same (wrong) result. I installed the Beta you provided and got the debug running. The result is:
Debug Info:
audioOutputPorts: ["Lautsprecher"]
isAudioPlaying2: true
isAudioPlaying: true
I closed all apps before running. I‘m using iPhone 15 Pro Max with iOS 17.0.3 However when running it with an iPhone 11 (iOS 17.0.3) I get the right answer.
I recently experienced something similar. According to 112 is playing
returns true
if the mic is enabled / in use.
For me disabling the feature of surround noise recognition (in German "Geräuscherkennung"), which I had enabled, solved the problem.
Hope this helps, good luck!
@bnfone That's very helpful. I'm finally able to reproduce the issue.
I have reported it to Apple. There's unfortunately not much more I can do about it.
Indeed this is pretty helpful. It solved the problem for me too! For now I deactivated the surround noise recognition feature. Thank you for reporting the Problem to Apple! Hope it will be fixed soon.
Just a tip: Please also report this to Apple. The more reports, the bigger the chance of Apple actually fixing this. They encourage duplicates.
As it turns out, the problem still exists although I turned off the surround noise recognition…
I also am still getting this issue even after disabling sound recognition.
It seems like I have to turn it on and off sometimes to make it work. I just created another shortcut that turns surround noise recognition on and immediately off when I connect my phone to the charger. For me it works pretty good. maybe you could try it too.
Description
The function "Is Audio Playing" always returns "Yes" regardless if audio is actually playing or not.
macOS/iOS version
iOS 17.0.3
Shortcut URL
No response