Closed frogg closed 4 years ago
There are some tips in the readme. You could also try the open PR that adds Swift Package Manager support, which should work more reliably.
Getting this error as well: code object is not signed at all
. Due to this error, I cannot archive/build the app.
I looked into Swift Package Manager PR and that requires Xcode 12? Current GM Xcode is only v11
@frogg were you able to get this working?
Thanks
I got this running with a custom sign script (Xcode 11):
LOCATION="${BUILT_PRODUCTS_DIR}"/"${FRAMEWORKS_FOLDER_PATH}"
IDENTITY=${EXPANDED_CODE_SIGN_IDENTITY_NAME}
codesign --verbose --force -o runtime --sign "$IDENTITY" "$LOCATION/../Library/LoginItems/LaunchAtLoginHelper.app"
Getting this error as well:
code object is not signed at all
. Due to this error, I cannot archive/build the app.I looked into Swift Package Manager PR and that requires Xcode 12? Current GM Xcode is only v11
@frogg were you able to get this working?
Thanks
Managed to get this working with the mentioned Swift Packet Manager Branch. Thanks for the great work @SergeyKuryanov!
Xcode 12 is available here btw.
Good to hear. That branch is now shipping in v4. https://github.com/sindresorhus/LaunchAtLogin/releases/tag/v4.0.0
Hello,
I'm encountering some problems with LaunchAtLogin that I can't figure out by myself: I've integrated the framework using Carthage, added the script, and now whenever I try to compile I get this error:
Any ideas what I could try to solve this issue?