singalen / wesnoth

iOS development fork of Wesnoth
http://www.wesnoth.org/
GNU General Public License v2.0
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Double-tap as a "default action" #66

Closed singalen closed 6 years ago

singalen commented 7 years ago

Some keyboard shortcuts have no easy equivalents in touch UI. Proposal: double-tap should:

GuidoBartoli commented 7 years ago

These are my proposals:

rgilsoul commented 7 years ago

A double click should open up an action menu next to the unit including basic information about the unit or terrain and a menu of basic actions available for that unit or square. That was how it was traditionally in other versions as I recall. It was a lot faster than the current long hold on a unit or square to bring up the same.

singalen commented 7 years ago

@rgilsoul I'm seriously considering the idea that double-tap should open a menu, and long-tap do some optional action you can live without. Sorry, when did the context menu have unit and terrain information? Or is it a new suggestion?

GuidoBartoli commented 7 years ago

I agree with @rgilsoul, tap-and-hold is not so convenient for such frequent actions in the game.

rgilsoul commented 7 years ago

I think the bit about the context menu having info might be something I misremembered from one of those older ports of Wesnoth. I think maybe that only came up when a person hit unit info or something. I have been wishing I could look at the older ports so I could remember exactly what they looked like.

singalen commented 6 years ago

Well, now double-tap opens a menu. A classic choice. Closing this for now, but please feel free to comment in #44.