sinkillerj / ProjectE

ProjectE. A complete rewrite of EE2 for modern Minecraft versions.
MIT License
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[suggestion] covalent infused tools #935

Open blackdragonIV opened 8 years ago

blackdragonIV commented 8 years ago

basically might be op a little bit but it is cool for starters

first of all to craft a covalent infused wood you need to surround 1 wood plank with 8 (selected tier) covalent dust in a crafting table to produce 1 (tier of dust) infused wood plank

next you need to make 2 of the said covalent infused plank of wood

place the 2 planks as normally to make 1 (tier of dust) covalent stick which can be used to make normal vanilla tools( diamond,gold,iron,etc)

the tool output you get is a pre enchanted tool with enchants depending on the tier of the dust used

example

highest tier covalent dust yields the following tools enchants

fortune II on tools and looting II on weapons

med tier yields

efficiency II on tools and sharpness II on swords

lower tear

unbreaking I on tools and fire aspect 1 on weapons or smite and other enchants

or the other way is to totally have a random chance of enchants with increasing chance of better enchants and higher levels using better tier dust sticks

hope you like the idea :P

Carbon-Ghost commented 8 years ago

I would prefer having convalent stone tools, unbreakable but requires it to recharge itself over time else you mine like with hands, stone level mining, BUT have gold level enchantment, and the level of speed is determined by the dust used ^ ^

blackdragonIV commented 8 years ago

unbrekable but recharge is the same as making repair tailsman and keeping it in your inv for repairs but that can make a good starter tool but most people are going to jump into diamond tools if they can afford higher level covalent dust anyway

Carbon-Ghost commented 8 years ago

Well by unbreakable + recharge I mean, you see how works the unbreakable tools ? You charge them up to make them more powerful, well kinda same thing here, the more "durability", the more powerful, but it drains everytime you use it, and it will get weaker until it reaches lowest durability possible where it will be very weak but won't break ;)