Open KentheDM opened 3 weeks ago
From discord:
Name: "Waaagh!",
PluralName: "Waaagh!",
PRT: cs.JoaT,
LRTs: cs.Bitmask(cs.IFE) | cs.Bitmask(cs.ISB) | cs.Bitmask(cs.OBRM),
HabLow: cs.Hab{
Temp: 15,
Rad: 15,
},
HabHigh: cs.Hab{
Temp: 85,
Rad: 85,
},
ImmuneGrav: true,
GrowthRate: 20,
PopEfficiency: 8,
FactoryOutput: 13,
FactoryCost: 5,
NumFactories: 15,
MineOutput: 13,
MineCost: 2,
NumMines: 15,
ResearchCost: cs.ResearchCost{
Energy: cs.ResearchCostStandard,
Weapons: cs.ResearchCostLess,
Propulsion: cs.ResearchCostStandard,
Construction: cs.ResearchCostLess,
Electronics: cs.ResearchCostStandard,
Biotechnology: cs.ResearchCostMore,
},
},
Here are HE's with 3000 extra points.
{
Name: "Space Ork",
PluralName: "Space Orks",
PRT: cs.HE,
LRTs: cs.Bitmask(cs.IFE) | cs.Bitmask(cs.ISB) | cs.Bitmask(cs.NRSE) | cs.Bitmask(cs.OBRM),
ImmuneGrav: true,
ImmuneTemp: true,
ImmuneRad: true,
GrowthRate: 10,
PopEfficiency: 10,
FactoryOutput: 15,
FactoryCost: 6,
NumFactories: 15,
FactoriesCostLess: true,
MineOutput: 12,
MineCost: 3,
NumMines: 16,
ResearchCost: cs.ResearchCost{
Energy: cs.ResearchCostStandard,
Weapons: cs.ResearchCostLess,
Propulsion: cs.ResearchCostMore,
Construction: cs.ResearchCostLess,
Electronics: cs.ResearchCostMore,
Biotechnology: cs.ResearchCostMore,
},
},
Add a "Cheater" difficulty setting that sets the AI to a tri-immune 20% growth rate and good mine settings with a rando non-CA primary racial trait. SS, WM, and JOAT feel like the most dangerous, but what do I know? It would be fun to see if us scrappy humans could compete.
Save perfect factory settings, the best colonist resource generation, and cheap tech for a "Cheater +" difficulty level.
These empires should have a name list that indicates they are unpleasant neighbors: Legions of Terror Thundering Horde Doomwalkers Imperium of Vengence Plaguebearers Techno Vikings Necro Barbarians etc.