with ingame scripting has an average that is little to waay of from what the server measures.
Differences vary from 0.02 to 0.2 ms. (this will get a separate report)
But it would be very useful if we could decide which kind of calculation to use. So either we can use the current way of taking time vs just getting LastRunTimeMs and calling it a day.
Personally I would prefer to use LastRunTimeMs because it offers the players ways of analyzing their scripts performance themselves
Hello,
we noticed on our servers that the average calculated via
with ingame scripting has an average that is little to waay of from what the server measures.
Differences vary from 0.02 to 0.2 ms. (this will get a separate report)
But it would be very useful if we could decide which kind of calculation to use. So either we can use the current way of taking time vs just getting LastRunTimeMs and calling it a day.
Personally I would prefer to use LastRunTimeMs because it offers the players ways of analyzing their scripts performance themselves
Settings used for testing: