However in the Server UI The average shown was 0.1584 ms and therefore signifikantally higher. It even peaks at 0.25 at times. For a simple one liner this is too high.
I also tested it on my local Torch Server where it displayed 0.07 ms still a bit high, but much better compared to the other one.
Hello there,
today I had some reports of our players that their Programmable blocks overheat pretty fast.
I was unable to find the source for it and run the following test script for measurments
The game Displayed 0.005184 ms
However in the Server UI The average shown was 0.1584 ms and therefore signifikantally higher. It even peaks at 0.25 at times. For a simple one liner this is too high.
I also tested it on my local Torch Server where it displayed 0.07 ms still a bit high, but much better compared to the other one.
Also the problems seem to appear just recently.