sirhamsteralot / HaE-PBLimiter

Profiles pb's and damages them when their runtime goes over a set value
MIT License
11 stars 5 forks source link

[Feature request] Warn player before damaging PB, when execution time reaches half of player's limit #15

Closed azazar closed 4 years ago

azazar commented 4 years ago

All that PB damaging causing too much pain to ingame script usage. And there is no way to find out amount of available resources.

azazar commented 4 years ago

I think, that the best option would be letting scripts know how much resources they actually have. Using IGC messages for example.

azazar commented 4 years ago

!pblimiter status allows to find out player's limit. And script can count it's average execution time to find out when to stop. That's not necessary anymore.