Closed azazar closed 4 years ago
I think, that the best option would be letting scripts know how much resources they actually have. Using IGC messages for example.
!pblimiter status
allows to find out player's limit. And script can count it's average execution time to find out when to stop. That's not necessary anymore.
All that PB damaging causing too much pain to ingame script usage. And there is no way to find out amount of available resources.