Closed kontu closed 4 years ago
I dont seem to be able to reproduce this issue locally, would you mind sharing the logs here?
Full screenshot captured at time of log capture - those blocks have been reporting those high numbers for the entire ~2hr uptime https://i.imgur.com/mnQZrVF.png Keen and Torch Logs captured right after that image : https://mega.nz/file/0RoTUSwB#ZriajH9kraDWJatTWApf980CylROr8qQs7K2o2PG91M I did edit the torch logs, but only to remove "Chat:" lines so we didn't accidentally reveal player in-game info. I am happy to provide / collect any data within my power you can think of
haha i see the issue, look at the E sign after the larger numbers 6.55E-38 is actually really tiny (E-38 = *10^-38) not a bug ;)
Alright that's fair :) Can I request that "average MS" gets normalized / rounded to say, 4-5 places instead of looping out forever like that? (I'm happy to open it as a new "issue" feature request if you'd like). Having it display the way it is is very confusing
at that point they would just display as 0.0000, i think i would prefer to keep it like this as its more accurate albeit a little less readable.
Showing 0 is literally fine. Nobody needs to know their PB is taking 0.483 ns. If you're really worried, just output "< 0.0000001ms" or something. E notation isn't readable for normal users, especially not after fifteen decimal places
Implemented.
I did notice today I had one PB showing in notation again https://i.imgur.com/Uj8tQ9h.png
Most of all the rest look great, this is the first time i've seen it report in notation since you implemented the change
v1.1.0.0 doesn't seem to overheat pb's
Running Torch v1.3.1.114-master, HaE-PBLimiter v1.1.0.0: We're seeing these PB's all over 1MS for the last 10 minutes now not being shut off (value of MS is updating normally in the display): https://i.imgur.com/zaycKW4.png Using these settings : https://i.imgur.com/1Gb3P1S.png
We've used these settings for a long time without issue, and it's been working fine till today's update. There are no player exceptions; and we are seeing the same issue with PB's not overheating/being killed off on at least two other torch instances of ours