sirhamsteralot / HaE-PBLimiter

Profiles pb's and damages them when their runtime goes over a set value
MIT License
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Bug - Crash with latest SE Version Update 198 - Warfare 1: Field Engineer #37

Closed kontu closed 3 years ago

kontu commented 3 years ago

Game version: Game Version: 1.198.24

PBlimiter: 'HaE PBLimiter' (v1.1.1.1)

18:33:06.5719 [FATAL] Initializer: System.MissingMethodException: Method not found: 'Boolean Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single, VRage.Utils.MyStringHash, Boolean, System.Nullable`1, Int64)'. at HaE_PBLimiter.PBTracker.<>cDisplayClass25_0.b__0() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object ) at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object ) at Patched_Sandbox.Engine.Platform.FixedLoop+<>cDisplayClass11_0b__0_0(Object ) at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 296 at Torch.VRageGame.Run() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 130 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

I didn't actually see this crash on startup, I was up and running for a bit before it took the server down (I think a pb needed punishing? I'm not sure)

sirhamsteralot commented 3 years ago

Pushed update to torch.net, should be fixed now, let me know if it isn