18:33:06.5719 [FATAL] Initializer: System.MissingMethodException: Method not found: 'Boolean Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single, VRage.Utils.MyStringHash, Boolean, System.Nullable`1, Int64)'.
at HaE_PBLimiter.PBTracker.<>cDisplayClass25_0.b__0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>cDisplayClass11_0b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 296
at Torch.VRageGame.Run() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
I didn't actually see this crash on startup, I was up and running for a bit before it took the server down (I think a pb needed punishing? I'm not sure)
Game version: Game Version: 1.198.24
PBlimiter: 'HaE PBLimiter' (v1.1.1.1)
18:33:06.5719 [FATAL] Initializer: System.MissingMethodException: Method not found: 'Boolean Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage(Single, VRage.Utils.MyStringHash, Boolean, System.Nullable`1, Int64)'.
at HaE_PBLimiter.PBTracker.<>cDisplayClass25_0.b__0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
at Patched_Sandbox.Engine.Platform.FixedLoop+<>c DisplayClass11_0b__0_0(Object )
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 296
at Torch.VRageGame.Run() in C:\Users\Administrator\Desktop\Personal Projects\torch\Torch\VRageGame.cs:line 130
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
I didn't actually see this crash on startup, I was up and running for a bit before it took the server down (I think a pb needed punishing? I'm not sure)