User Gandalf reported the following error in the comments on ESOUI:
EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value
stack traceback:
EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput'
EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:521: in function 'ZO_GenericGamepadDialog_Show'
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:739: in function 'ZO_Dialogs_ShowDialog'
(tail call): ?
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:328: in function 'ZO_Dialogs_ShowGamepadDialog'
EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:265: in function 'ZO_Dialogs_ShowPlatformDialog'
EsoUI/Common/ZO_ColorPicker/ZO_ColorPicker_Shared.lua:136: in function 'ZO_ColorPicker_Shared:Show'
user:/AddOns/LuiExtended/libs/LibAddonMenu-2.0/controls/colorpicker.lua:82: in function '(anonymous)'
We don't actually support gamepad mode yet, but he proposed the following change.
if IsInGamepadPreferredMode() then
COLOR_PICKER_GAMEPAD:Show(ColorPickerCallback, r, g, b, a, LAM.util.GetStringFromValue(colorpickerData.name))
else
COLOR_PICKER:Show(ColorPickerCallback, r, g, b, a, LAM.util.GetStringFromValue(colorpickerData.name))
end
See if this works, otherwise it will have to wait until LAM3.0.
User Gandalf reported the following error in the comments on ESOUI:
We don't actually support gamepad mode yet, but he proposed the following change.
See if this works, otherwise it will have to wait until LAM3.0.