sirjuddington / SLADE

It's a Doom editor
https://slade.mancubus.net
GNU General Public License v2.0
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TEXTUREx Editor Crash on freedoom1.wad #1668

Closed vanessakindell closed 6 months ago

vanessakindell commented 9 months ago

SLADE Version

3.2.5

OS

Linux

Editor

Resource editor

Steps to Reproduce

I was trying to edit the TEXTUREx lump of freedoom1.wad

To reproduce:

  1. Open freedoom1.wad
  2. Go to Archive>Texture Editor
  3. Observe crash

Crash Information

Version: 3.2.5
No current action

Operating System: Linux 6.6.10-76060610-generic x86_64
Graphics Vendor: OpenGL not initialised
Graphics Hardware: OpenGL not initialised
OpenGL Version: OpenGL not initialised

Stack Trace:

Last Log Messages:
Loading text style sets
Loading colour configuration
Loading base resource
Base resource loaded
Loading game configurations
SLADE Initialisation OK
Opening archive /home/vanessakindell/Games/GZDoom/iwads/freedoom1.wad
Opening took 184 ms
Setting up the OpenGL context
Failed to setup the OpenGL context

Screenshots

image

vanessakindell commented 9 months ago

Neofetch output:

OS: Pop!_OS 22.04 LTS x86_64 Host: Oryx Pro oryp5 Kernel: 6.2.6-76060206-generic Uptime: 2 hours Packages: 3619 (dpkg), 119 (flatpak), 8 (snap) Shell: bash 5.1.16 Resolution: 1920x1080 DE: GNOME 42.5 WM: Mutter WM Theme: Pop Theme: Pop-dark [GTK2/3] Icons: Pop [GTK2/3] Terminal: gnome-terminal CPU: Intel i7-8750H (12) @ 4.100GHz GPU: Intel CoffeeLake-H GT2 [UHD Graphics 630] GPU: NVIDIA GeForce RTX 2060 Mobile Memory: 5551MiB / 15694MiB

sirjuddington commented 7 months ago

I see in the log it says it failed to setup the OpenGL context, does viewing normal graphics work for you?

Rogosapiens commented 6 months ago

Those are the same I think: #1549 #1672 It is wxwidgets bug i believe and newest version fixes it afaik. Viewing normal graphics works fine for me. Only texture editor suffers from it.