This is required for old versions (legacy) of Sonic Robo Blast 2, as well as someone doing interesting things with older Doom engines (i.e., non-ZDoom based).
With SLADE having support for all other characters as well as lowercase letters, it seems odd to skip over this sprite slot.
I'd issue a PR for this (line 317 lumpNameToFileName() appears to be where this lives in Misc.cpp), but I'm unsure about breaking other things.
SLADE Version
3.2.6
OS
Windows
Editor
Resource editor
Steps to Reproduce and Observed Behavior
This is required for old versions (legacy) of Sonic Robo Blast 2, as well as someone doing interesting things with older Doom engines (i.e., non-ZDoom based). With SLADE having support for all other characters as well as lowercase letters, it seems odd to skip over this sprite slot.
I'd issue a PR for this (line 317 lumpNameToFileName() appears to be where this lives in Misc.cpp), but I'm unsure about breaking other things.
Expected Behavior
Lump name should be PLAY^2^8
Screenshots
No screenshot is necessary.