sirjuddington / SLADE

It's a Doom editor
https://slade.mancubus.net
GNU General Public License v2.0
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ROTT colormap shows up as 64x128 graphic instead of 256x32 #28

Closed Blzut3 closed 10 years ago

Blzut3 commented 11 years ago

The ROTT colormap provides shading from full white to full black. For whatever reason Slade shows the color map as a 64x128 image making it difficult to view even though the type is identified as a colormap.

Gaerzi commented 11 years ago

It's because of Hexen that 64x128 is a valid flat size. Internally, colormaps are just treated as flats at the moment...

Blzut3 commented 11 years ago

I'm not sure if I should open a separate ticket for this, but I've found that Blake Stone uses a 64+2 level colormap (basically similar to Doom only with 64 normal lighting maps). I would like to request Slade be able to properly view and generate these colormaps as well.

You can of course find the Blake Stone colormap in the colormaps directory of the ECBlake ecwolf.pk3.

Gaerzi commented 10 years ago

Finally got around to write some little hack for that.