Closed Blzut3 closed 10 years ago
It's because of Hexen that 64x128 is a valid flat size. Internally, colormaps are just treated as flats at the moment...
I'm not sure if I should open a separate ticket for this, but I've found that Blake Stone uses a 64+2 level colormap (basically similar to Doom only with 64 normal lighting maps). I would like to request Slade be able to properly view and generate these colormaps as well.
You can of course find the Blake Stone colormap in the colormaps directory of the ECBlake ecwolf.pk3.
Finally got around to write some little hack for that.
The ROTT colormap provides shading from full white to full black. For whatever reason Slade shows the color map as a 64x128 image making it difficult to view even though the type is identified as a colormap.