SLADE Version: (v3.1.2 Beta 5)
Operating System: Arch Linux x86_64
Inheritance in Decorate is either fully or partially ignored in 3D view. So lets say you have 10 sprites of trees, you don't really want them to be different in scale, so you just make them to inherit it all from the first actor (the first tree) but it doesn't work that way, in the editor the scale of the actors who are supposed to inherit it resets to default (1.0) and so to avoid that you end up having to define the same parameters over and over again for each extra actor you'd want to use.
A little example:
actor Tree1 21107
{
//$Category Trees
Height 40
Radius 20
Scale 1.0
+SOLID
States
{
Spawn:
TR01 A 1
Loop
}
}
actor Tree2 : Tree1 21108
{
//$Category Trees
States
{
Spawn:
TR02 A 1
Loop
}
}
SLADE Version: (v3.1.2 Beta 5) Operating System: Arch Linux x86_64
Inheritance in Decorate is either fully or partially ignored in 3D view. So lets say you have 10 sprites of trees, you don't really want them to be different in scale, so you just make them to inherit it all from the first actor (the first tree) but it doesn't work that way, in the editor the scale of the actors who are supposed to inherit it resets to default (1.0) and so to avoid that you end up having to define the same parameters over and over again for each extra actor you'd want to use. A little example: