Closed omgnull closed 10 years ago
@sirkut I think its not working et. Also try to build from https://github.com/omgnull/InfernalRobotics/tree/fix_static_base i had applied some changes from https://github.com/taniwha-qf/InfernalRobotics/blob/partmodule/InfernalRobotics/InfernalRobotics/Toggle.cs
Alright. Checking out this branch.
I notice that node attached hinges work fine during a saved state but a surface attached hinge fails and has it's fixedMesh rotated.
Could you please add screenshots?
Sure. As you can see here. The first image is the initial movement. Then I saved the game, went to the Space Center then went back to the launch pad. You will notice that both the adjustablerail & the closed hinge's fixedMesh are placed incorrectly (marked by the red arrows).
Also: By comparing the quicksave.sfs data before movement and after movement you'll also see that the position value gets shifted by the value of the trans or rot parameter that is stored within the quicksave.sfs
A title says
http://cloud-4.steampowered.com/ugc/3296942373772327746/143F4E8374831D90E952E9483AC796D29D91932E/