sirkut / InfernalRobotics

Update to r4m0n Dammed Robotics that works on Kerbal Space Program 0.20.2
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Parts not properly loaded on flight load #4

Closed omgnull closed 10 years ago

omgnull commented 10 years ago

A title says

http://cloud-4.steampowered.com/ugc/3296942373772327746/143F4E8374831D90E952E9483AC796D29D91932E/

omgnull commented 10 years ago

Could models have inner parts created with different axes?

Start state

Loading state

omgnull commented 10 years ago

@sirkut I think its not working et. Also try to build from https://github.com/omgnull/InfernalRobotics/tree/fix_static_base i had applied some changes from https://github.com/taniwha-qf/InfernalRobotics/blob/partmodule/InfernalRobotics/InfernalRobotics/Toggle.cs

sirkut commented 10 years ago

Alright. Checking out this branch.

sirkut commented 10 years ago

I notice that node attached hinges work fine during a saved state but a surface attached hinge fails and has it's fixedMesh rotated.

omgnull commented 10 years ago

Could you please add screenshots?

sirkut commented 10 years ago

Sure. As you can see here. The first image is the initial movement. Then I saved the game, went to the Space Center then went back to the launch pad. You will notice that both the adjustablerail & the closed hinge's fixedMesh are placed incorrectly (marked by the red arrows). screenshot4

2014-04-21 15_04_19-screenshot5 png - irfanview

sirkut commented 10 years ago

Also: By comparing the quicksave.sfs data before movement and after movement you'll also see that the position value gets shifted by the value of the trans or rot parameter that is stored within the quicksave.sfs