Closed omgnull closed 10 years ago
Ah yes. This bug has always been present. I've always suggested attaching the "bottom" of each part first because this is how the plugin is implemented. The reason this happens is because each model is composed of 2 uniquely named meshes. In the CFG there is a variable called fixedMesh. This denotes which mesh will stay still while the other mesh is free to move. Due to the implementation I don't think there is no way around this "bug." Unless we can determine somehow to know that the fixedMesh is being connected first to a part.
I'm currently tracking dock/undock bug (http://forum.kerbalspaceprogram.com/threads/37707?p=1109257&viewfull=1#post1109257). It seems the ksp joint restores forces.
I tested the craft example out and I'm not experiencing the issue. Both crafts work fine during dock and undocking.
I will say that two docked craft however are experiencing issues as described in the thread.
opposite connections not supported for issue #4