sirkut / InfernalRobotics

Update to r4m0n Dammed Robotics that works on Kerbal Space Program 0.20.2
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fix loading static mesh postion and add test crafts folder #5

Closed omgnull closed 10 years ago

omgnull commented 10 years ago

opposite connections not supported for issue #4

sirkut commented 10 years ago

Ah yes. This bug has always been present. I've always suggested attaching the "bottom" of each part first because this is how the plugin is implemented. The reason this happens is because each model is composed of 2 uniquely named meshes. In the CFG there is a variable called fixedMesh. This denotes which mesh will stay still while the other mesh is free to move. Due to the implementation I don't think there is no way around this "bug." Unless we can determine somehow to know that the fixedMesh is being connected first to a part.

omgnull commented 10 years ago

I'm currently tracking dock/undock bug (http://forum.kerbalspaceprogram.com/threads/37707?p=1109257&viewfull=1#post1109257). It seems the ksp joint restores forces.

sirkut commented 10 years ago

I tested the craft example out and I'm not experiencing the issue. Both crafts work fine during dock and undocking.

sirkut commented 10 years ago

I will say that two docked craft however are experiencing issues as described in the thread.