sirkut / InfernalRobotics

Update to r4m0n Dammed Robotics that works on Kerbal Space Program 0.20.2
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Possible removal of the VAB/SPH rotate buttons? #9

Closed ZodiusInfuser closed 9 years ago

ZodiusInfuser commented 10 years ago

I am sure that these buttons had an original purpose, however it is unclear what that is. I know that people like Scott Manley have confused these for intending to actually rotate the joint of the part, rather than the part itself.

I suggest either clarify the functionality of these buttons and make them work as intended if they don't already (axis seems wrong), or remove them from the editor window. Of course for compatibility retain the core function so as not to break old craft.

sirkut commented 9 years ago

They still have a purpose. I'm going to close this.

ZodiusInfuser commented 9 years ago

In that case how about having a cfg flag so it can be enabled and disabled on certain parts. For instance it just doesn't work right for Rework hinges, as it rotates the part around the center, which isn't where the attachment point is.

sirkut commented 9 years ago

Fair enough. I'll add that to the next release. I'll close this issue with the parameter name that you will need. Thanks for reminding me of your rework parts and what this does to them.

Shawn

On Sep 24, 2014, at 8:41 AM, ZodiusInfuser notifications@github.com wrote:

In that case how about having a cfg flag so it can be enabled and disabled on certain parts. For instance it just doesn't work right for Rework hinges, as it rotates the part around the center, which isn't where the attachment point is.

— Reply to this email directly or view it on GitHub https://github.com/sirkut/InfernalRobotics/issues/9#issuecomment-56663617.