Closed DrexXxor closed 2 weeks ago
There was a jotunn update that corrected the main menu issue, however PlanBuild is non functional, a lot of red code when it tries to load.
There was a jotunn update that corrected the main menu issue, however PlanBuild is non functional, a lot of red code when it tries to load.
I submitted an error report in the latest Issue. You can actually make plans and build with planbuild, but the selection tool is completely non-functional.
All the lines beginning with [info are white the rest are red in the commands window
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type ItemDrop+ItemData and name GetTooltip and parameters (ItemDrop+ItemData, int, bool, float)
[Error : Unity Log] ArgumentException: Undefined target method for patch method static void TeleportEverything.Plugin+GetTooltip_Patch::Postfix(ItemDrop+ItemData item, String& result)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
TeleportEverything.Plugin.Awake () (at <4dade203ff8547c4bf997053f3791d4b>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
PlatformTools.Common.SingletonMonoBehaviour`1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
[Info : BepInEx] Loading [PlanBuild 0.17.0]
[Info :Jotunn.Main] Initializing InputManager
[Info :Jotunn.Main] Initializing GUIManager
[Info :Jotunn.Main] Initializing MockManager
[Info :Jotunn.Main] Initializing PieceManager
[Info :Jotunn.Main] Initializing PrefabManager
[Info :Jotunn.Main] Initializing AssetManager
[Info :Jotunn.Main] Initializing LocalizationManager
[Info :Jotunn.Main] Initializing ItemManager
[Info :PlanBuild.Blueprints.BlueprintManager] Initializing BlueprintManager
[Info :Jotunn.Main] Initializing CommandManager
[Info :PlanBuild.Blueprints.BlueprintSync] Loading known blueprints
[Info :Jotunn.Main] Initializing UndoManager
[Info :Jotunn.Main] Initializing KitbashManager
[Info :PlanBuild.Plans.PlanManager] Initializing PlanManager
[Error : Unity Log] InvalidOperationException: Parameter #0 of hook for Void Destroy(HitData, Boolean) doesn't match, must be WearNTear or related
Stack trace:
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase method, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._NewHook (System.Reflection.MethodBase from, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._Add[TDelegate] (System.Func3[T1,T2,TResult] gen, TDelegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpoint.Add (System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add[T] (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) On.WearNTear.add_Destroy (On.WearNTear+hook_Destroy ) (at <60548e88939d48598c64a6b671ede244>:0) PlanBuild.Plans.PlanManager.Init () (at <69f90b2d72e445e98c4e8811c02818b3>:0) PlanBuild.PlanBuildPlugin.Awake () (at <69f90b2d72e445e98c4e8811c02818b3>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.GameObject:.cctor() PlatformTools.Common.SingletonMonoBehaviour
1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
I was able to place a blueprint in the game, however when i logged out and later returned to the game the house was gone.
I was able to place a blueprint in the game, however when i logged out and later returned to the game the house was gone.
I just placed a blueprint, all pieces are visible but I can walk right through them.
Same problem with walk through pieces.
all menu items gain $ symbol and BETA badge appears in bottom right instead of mod warning