Seems like instead of moving the planned piece, it scrolls through the plans instead, but results in an error.
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) Player.GetBuildSelection (Piece& go, UnityEngine.Vector2Int& id, System.Int32& total, Piece+PieceCategory& category, System.Boolean& useCategory) (at <49d9aaa0119f4006a902669e02c0ad15>:0) (wrapper dynamic-method) Hud.DMD<Hud::UpdateBuild>(Hud,Player,bool) (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
As it seems to work just fine when changing ALT and CTRLmodifiers to some unused buttons (tested with "i" and "o") i recon its some kind of interference with another mod...
Seems like instead of moving the planned piece, it scrolls through the plans instead, but results in an error.
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0) Player.GetBuildSelection (Piece& go, UnityEngine.Vector2Int& id, System.Int32& total, Piece+PieceCategory& category, System.Boolean& useCategory) (at <49d9aaa0119f4006a902669e02c0ad15>:0) (wrapper dynamic-method) Hud.DMD<Hud::UpdateBuild>(Hud,Player,bool) (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
As it seems to work just fine when changing ALT and CTRLmodifiers to some unused buttons (tested with "i" and "o") i recon its some kind of interference with another mod...