Closed GoogleCodeExporter closed 8 years ago
I've found more games having this problem (because of the reverse video title):
http://www.ifwiki.org/index.php/Fate
http://www.ifwiki.org/index.php/Little_Blue_Men
Original comment by eforg...@gmail.com
on 26 Sep 2010 at 7:01
Can you verify that you don't have an older copy of libgarglk.so somewhere in
the ldconfig search list?
The garglk_set_reversevideo_stream() function was added to glk.h recently, and
an older copy of the library wouldn't have it defined.
Original comment by bcressey@gmail.com
on 26 Sep 2010 at 8:45
I think it's the second time I'm tricked with this kind of issue. Yes, I had
the older copy of libgarglk.so in my $PATH, provided by jacl... sorry.
Original comment by eforg...@gmail.com
on 27 Sep 2010 at 5:17
Original comment by eforg...@gmail.com
on 27 Sep 2010 at 5:18
No worries, it bites me too from time to time.
I added the STATIC build option for this exact reason; if you put STATIC=1 in
~/.bashrc (or wherever), jam will build statically linked binaries. Makes them
much larger but generally more convenient, in that there's no libgarglk.so to
track. (The binaries still link to shared libraries for the other dependencies.)
I don't know if it's an appropriate setting for release but it's handy to have
around.
Original comment by bcressey@gmail.com
on 27 Sep 2010 at 2:58
Original issue reported on code.google.com by
eforg...@gmail.com
on 26 Sep 2010 at 6:58