The attached Inform 7 source (and compiled Glulx Blorb) is a minimal example
that, when the command "chime" is entered, plays a sound. A notification event
is requested, and when this arrives, the game cancels line input, prints a
message and then re-starts line input.
However, when run under Gargoyle, the sound notification event is not received
by the game until the first time after the sound has finished that the user
generates some user interface activity (e.g. by pressing a key). If the user
does nothing, the event is never received. From my reading of the Glk
specification, this is not what was intended.
(See also this thread: http://www.intfiction.org/forum/viewtopic.php?f=7&t=2848)
Original issue reported on code.google.com by dav...@davidkinder.co.uk on 16 Feb 2013 at 9:58
Original issue reported on code.google.com by
dav...@davidkinder.co.uk
on 16 Feb 2013 at 9:58Attachments: