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Use AVAudioPlayer instead of AudioServicesPlaySystemSound, because then we can find out when the sneeze STOPS... and only then start the Beacon so that the Blesser only says “Bless You” AFTER the snee…
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Based on https://openradar.appspot.com/radar?id=5059066896318464
spotted in this codebase's use of avaudioplayer and delegate
From colleague:
"It would hit if FLTManagedPlayerDelegate calls ba…
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This should be a disclaimer on the repo itself. This library uses AVAudioPlayer, and thus it is not suitable for large remote files or streaming. It has to download the file into memory and then play …
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Thanks for the module.
I note on iOS, when you have background music playing on your device, if you start an app with this module initialized it stops the background music. It would be great to have…
raefa updated
8 years ago
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It's trivial to just add an audio AVAssetTrack, but AVMutableCompositionTrack::scaleTimeRange has no effect on the audio playback speed.
AVAudioPlayer can be used to play the audio at different spee…
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The hardware silencing switch mutes playback from your player on iOS devices. It appears there is a way to override this behavior in an app: https://stackoverflow.com/questions/10322040/how-to-play-a-…
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| | |
|------------------|-----------------|
|Previous ID | SR-9655 |
|Radar | None |
|Original Reporter | JaydenIrwin (…
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We have the following unit test in example/test directory of a project:
```
import "package:test/test.dart";
import 'package:dart_native/dart_native.dart';
void main() {
// Define the test
t…
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I observe the same behavior and error codes as described in [this SO article](https://stackoverflow.com/questions/20104398/avaudioplayer-initwithcontentsofurl-returns-nil-for-aac-m4a-files).
They a…
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Hi,
I want to play a theme music on my iOS game using the following : [[SoundManager sharedManager] playMusic:kThemeSound looping:YES];
It is working well except that there is a gap (a small silence…