-
Use the AVAudioPlayer prepareToPlay method before previous song ends
-
```
This is the code I use to repeat the crash on calling sequential createMedia
and Media play calls on iOS. I use the URI version of the call for loading the
file.
I have built a simple test App…
-
```
What steps will reproduce the problem?
1. determine if background music is paused
1.a. add background music completion listener to simpleAudioEngine
What is the expected output? What do you see i…
-
When making a call without first having received one works fine
-
```
On iOS there is no sound when streaming a mp3 from the web. On Android and
simulator the same code works.
What steps will reproduce the problem?
Add this code to an app:
currentMedia =
Display.…
-
Hello @syedhali ,
Thanks for writing this library! I am seeing interesting behavior in my app. For the most part the library works like a charm when I am recording audio using the library. But at tim…
-
```
This is the code I use to repeat the crash on calling sequential createMedia
and Media play calls on iOS. I use the URI version of the call for loading the
file.
I have built a simple test App…
-
such is my class declaration,
``` objective-C
#import
#import "UUMessageContentButton.h"
#import "UUMessageFrame.h"
@class UUMessageFrame;
@class UUMessageCell;
@protocol UUMessageCellDelegate
@op…
-
Hi Brent.
Videos don't work, if the device your are running the iOS simulator on doesn't have a mic (e.g. Mac mini)
When I plugged in a Webcam (and recompiled) it worked. There still is a warning (13…
-
I'm using EZAudio for a sound recording and playing app in iPhone, with Xcode 6 Beta 3 and Swift.
At this time I've successfully compiled and deployed the app for testing both in the simulator and …