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This has big implications for the shape of the API.
Android:
- The [Audio Focus](https://developer.android.com/training/managing-audio/audio-focus.html) API allows apps to pause, resume and duck audi…
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Not really an issue - just a question:
I'm supporting both local files and streaming, and the custom visualizer I built relies on the "averagePowerForChannel" method from the AVAudioPlayer to update …
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Problem Description:
```
When "MPEG-4 Audio" music file is over 350 kb of size music file don't reload after
layout change, but if file is above 350 kb then music reloads perfectly. When music file…
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In our engine, we are using AVAudioPlayer for music and OpenAL for FX.
When just linking (I removed all Everyplay integration code) the game with Everyplay.framework the AVAudioPlayer playback is slo…
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For some reason that I haven't yet figured out, this project simply does not work at all on iOS 8.1.
I haven't tested 8.0 (because I don't have any device with 8.0 to test with), but it simply does n…
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Hello,
I would firstly like to say thank you for this tremendous library, it was exactly what I was looking for.
However, I have encountered some trouble in regards to the audio playback. It is bei…
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You are sharing the same `AVplayer`/`AVAudioPlayer` instance all the time in your code. You can't use more than a sound simultaneously by now...
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Root of all evil (maybe), causing undefined symbols in about 6 cases, leading to errors. For example :
```
_OBJC_CLASS_$_SCRequest
_OBJC_CLASS_$_SCSoundCloud
_SCSoundCloudAccountDidChangeNotificatio…
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Pressing home button while splash screen is visible causes the following output:
2014-05-20 11:31:29.715 iOS - Full[10213:707] Error activating audio session during initial setup.
2014-05-20 11:31:30…
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Stop does not acctualy stop the music.
function stopSound(name) {
if(window.plugins && window.plugins.LowLatencyAudio)
PGLowLatencyAudio.stop(name);
}
stopSound("copter");