sivarajankumar / dentalsmile

Automatically exported from code.google.com/p/dentalsmile
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Add Physics to Brace/Teeth #3

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Teeth and Brace should not be overlapped each other. They have to have a 
physics ability to be able to detect collision. 
Brace should be right next to Teeth.

steps:
1. Learn 
http://www.codeproject.com/Articles/28844/Newton-Game-Dynamics-Extensions-for-th
e-WPF-Part-2
2. Learn http://asteroidminer.blogspot.com/
3. Learn http://newtondynamics.com
4. etc....

Original issue reported on code.google.com by edui....@gmail.com on 5 Apr 2013 at 8:32

GoogleCodeExporter commented 8 years ago
referensi lain http://www.newtondynamics.com/forum/viewtopic.php?f=14&t=1208
atau kl bisa menemukan physics engine c# based :D

Original comment by edui....@gmail.com on 5 Apr 2013 at 9:43

GoogleCodeExporter commented 8 years ago
c# based 
http://code.google.com/p/jitterphysics/

Original comment by edui....@gmail.com on 5 Apr 2013 at 9:49

GoogleCodeExporter commented 8 years ago
learning http://jitter-physics.com/Tutorial.pdf

Original comment by edui....@gmail.com on 6 Apr 2013 at 12:05

GoogleCodeExporter commented 8 years ago
trying

Original comment by edui....@gmail.com on 9 Apr 2013 at 2:30