AGL altitude (above-ground-level) is computed via elevation maps, some of
which are loaded from disk but some of which are computed on-the-fly. This
sometimes takes time, so it'd be good to add a predictive algorithm to pick
up textures that we expect to read in the near future (also take more
advantage of a 2nd cpu).
Original issue reported on code.google.com by seh...@gmail.com on 23 Mar 2008 at 11:38
Original issue reported on code.google.com by
seh...@gmail.com
on 23 Mar 2008 at 11:38