Currently the lighting model uses a bunch of heuristics -- for instance
planets are always lighted from 0-100% depending on angle to sun. We would
like a physically-based lighting model that takes albedo, exposure, etc
into account. This is esp. needed for the bump mapping feature to reach its
full potential.
Original issue reported on code.google.com by seh...@gmail.com on 24 Apr 2008 at 2:46
Original issue reported on code.google.com by
seh...@gmail.com
on 24 Apr 2008 at 2:46