sivarajankumar / plutocracy

Automatically exported from code.google.com/p/plutocracy
GNU General Public License v2.0
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Depth sort model objects for proper translucency #73

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Models are always viewed in top-down order so their faces and objects can
be sorted bottom-up to properly render translucent bits. This should be
done in the exporter. It should be enough to determine a face order based
on the first frame.

Original issue reported on code.google.com by risu...@gmail.com on 13 Jun 2008 at 11:37

GoogleCodeExporter commented 8 years ago
Faces are now sorted within a mesh in the exporter (r272). Removed frame 
animation
lerping (r275) which was broken by this. Still need to find a way to sort 
objects.

Original comment by risu...@gmail.com on 16 Jun 2008 at 12:17

GoogleCodeExporter commented 8 years ago

Original comment by risu...@gmail.com on 19 Jun 2008 at 3:30

GoogleCodeExporter commented 8 years ago
Enhancement -> Feature

Original comment by risu...@gmail.com on 17 Jul 2008 at 11:22

GoogleCodeExporter commented 8 years ago
Enhancement -> Feature (again)

Original comment by risu...@gmail.com on 17 Jul 2008 at 11:25

GoogleCodeExporter commented 8 years ago
Contribute tag

Original comment by risu...@gmail.com on 17 Jul 2008 at 11:30

GoogleCodeExporter commented 8 years ago

Original comment by risu...@gmail.com on 18 Jul 2008 at 2:11

GoogleCodeExporter commented 8 years ago
Moved up some issues to 0.2.

Original comment by risu...@gmail.com on 20 Aug 2008 at 1:30

GoogleCodeExporter commented 8 years ago

Original comment by gar...@gmail.com on 1 Nov 2008 at 5:07