The implementation will be done in several steps. For example :
1. write and use vertex and index data
2. write and use texture data
3. ...
It must use utility classes such as Fields or VertexBufferHandler/Filler
Original issue reported on code.google.com by thoratou@gmail.com on 23 May 2010 at 7:50
Original issue reported on code.google.com by
thoratou@gmail.com
on 23 May 2010 at 7:50