The goal of this task is to be able to statically load a Renderer into
applications
Currently, the only way to load a renderer is to dynamically load it. For
example :
screen::core::Renderer::load("ScreenOpenGL");
The "new" way to integrate a renderer will be add the explicit dependency in
application sbs.xml and create manually an OpenGLRenderer instance
This static load will be used for :
* application, such as Demo/SFML, will are linked to a specific renderer
* platforms that don't support dynamic load (i.e Google Nacl)
Original issue reported on code.google.com by thoratou@gmail.com on 15 Jan 2012 at 7:13
Original issue reported on code.google.com by
thoratou@gmail.com
on 15 Jan 2012 at 7:13