The goal of this enhancement is to first create a little specification for
shader integration into Screen
it will impact Screen/Core and Screen/OpenGL
I want you to take a great attention on shader parameter handling in
Screen/Core
shader will use in a first time only Cg, but must be easy extensible for
others shading langages
Original issue reported on code.google.com by thoratou@gmail.com on 23 May 2010 at 7:21
Original issue reported on code.google.com by
thoratou@gmail.com
on 23 May 2010 at 7:21