Closed owosoup closed 7 months ago
The DoF focus plane is handled by OF/Iris, the only way to fix this would be to handle it in the shader (would be a bit ugly) or have the TAAU squash the geometry towards the middle rather than the corner, which I don't really want to do since it makes the coordinate conversion a tiny bit more complex. So I'm not planning to fix this, partially because I think the overlap between TAAU and DoF is quite small, TAAU being a feature to increase performance at the expense of visual quality while Depth of Field is mostly meant for screenshots/cinematics where you wouldn't use TAAU anyway
Noted. I won't report this to iris since it's shader-specific, but I hope you get the time to look into it, in a distant future lol. Keep going for the DH compatibility, you're making great progress and it's amazing to see the involvement of people for this shader.
What happened?
When enabling TAA upscaling, depth of field becomes inaccurate in auto mode. The point you should be looking at becomes offset to the right. The lower the resolution of TAA upscaling, the farther right this point will go, eventually reaching off the screen and imitating a manual focus. I'm using a 3440x1440 screen, maybe that's the cause. Although in windowed mode, this effect still applies.
TAAU disabled: TAAU @ 0.75: TAAU @ 0.95:
Minecraft Version
1.20.1
Which shader mod are you using?
Iris
Shader mod version
1.6.17
Shader settings
Relevant log output
No response