Open wmac302 opened 3 months ago
precision issue I think, I combined the MC/DH depth buffers into one with a custom projection matrix that has the near plane of the normal depth buffer and a very far far plane. it will be better in the next commit because I made the far plane for the combined depth buffer be based on the DH render distance
I closed this pre-maturely. I'm sure you're still aware of it but just wanted to keep it on your radar now that you're up and running on modrinth :). Still the same choppy distant water shadows on latest commit.
What happened?
On the latest dev branch the distant shadows on the water are really choppy.
![2024-04-06_10 43 43](https://github.com/sixthsurge/photon/assets/166245141/3c5d6dca-5229-4c89-83b7-0d14e89a07fb)
Minecraft Version
1.20.1
Which shader mod are you using?
Iris
Shader mod version
iris-mc1.20.1-1.7-alpha.1-185a9812
Shader settings
Relevant log output
No response