[15:05:43] [Render thread/INFO]: Using shaderpack: photon.zip
[15:05:43] [Render thread/INFO]: Creating pipeline for dimension NamespacedId{namespace='minecraft', name='overworld'}
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/WARN]: Ignoring ConstDirective { INT voxelDistance = 32; } because it is of the wrong type, a type of float is expected.
[15:05:44] [Render thread/INFO]: Starting custom uniform resolving
[15:05:44] [Render thread/WARN]: Type is VERTEX
[15:05:44] [Render thread/WARN]: Type is FRAGMENT
[15:05:44] [Render thread/WARN]: Couldn't find worldYOffset
[15:05:44] [Render thread/WARN]: Couldn't find iris_ProjectionMatrix
[15:05:44] [Render thread/WARN]: Couldn't find iris_ProjectionMatrixInverse
[15:05:44] [Render thread/WARN]: Couldn't find iris_ModelViewMatrixInverse
[15:05:44] [Render thread/WARN]: Couldn't find iris_NormalMatrix
[15:05:44] [Render thread/WARN]: Couldn't find clipDistance
[15:05:44] [Render thread/WARN]: Type is VERTEX
[15:05:44] [Render thread/WARN]: Type is FRAGMENT
[15:05:44] [Render thread/WARN]: Couldn't find worldYOffset
[15:05:44] [Render thread/WARN]: Couldn't find iris_ProjectionMatrix
[15:05:44] [Render thread/WARN]: Couldn't find iris_ProjectionMatrixInverse
[15:05:44] [Render thread/WARN]: Couldn't find iris_ModelViewMatrixInverse
[15:05:44] [Render thread/WARN]: Couldn't find iris_NormalMatrix
[15:05:44] [Render thread/WARN]: Couldn't find clipDistance
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_scale' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'tangent_pos' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_offset' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
[15:05:44] [Render thread/WARN]: The in declaration 'atlas_tile_coord' in the FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information.
What happened?
when looking up, reflections of glass/the sky are weirdly displayed on the camera, 1.20.4 with or without DH enabled
Minecraft Version
1.20.2
Which shader mod are you using?
Iris
Shader mod version
1.7.0
Shader settings
Relevant log output