sixthsurge / photon

A gameplay-focused shader pack for Minecraft
MIT License
893 stars 190 forks source link

Pom, tree leaves in distance, an lightning in dark issue #159

Open Ra78u6 opened 1 month ago

Ra78u6 commented 1 month ago

What happened?

The pom does look good, but has no horrible slope fix option, so it looks really bad, even with max settings like there is no shadow in between the depth. the trees from a distance gives a bright green (lime green) texture when under ful light. The light when placing a torch in a room or dark night gives a 1 block main light beam, when als in indirect shadow, it gives a triangiular shadow on the block in some cases.

Your shader is so good, and i love the see the way the light shines, i really hope that will stay that vibe. And i really hope i can maybe show you the problem by screensharing.

hopefully there is a fix!

my texture pack is Westera by sean gause.

2024-05-02_19 50 54 2024-05-06_21 47 17

Minecraft Version

1.20.1

Which shader mod are you using?

Optifine

Shader mod version

photon main

Shader settings

#Thu May 02 19:28:17 CEST 2024
BLOCKLIGHT_I=1.99
AUTO_EXPOSURE_RATE_DIM_TO_BRIGHT=4.0
AUTO_EXPOSURE_MIN=0.0
CUSTOM_SKY=true
SKYLIGHT_I=2.00
DIRECTIONAL_LIGHTMAPS_INTENSITY=1.00
INFO=3
SSS_INTENSITY=2.00
SPECULAR_MAPPING=true
SSR_INTERSECTION_STEPS_ROUGH=32
DOF=true
GRADE_SATURATION=0.87
tonemap_right=tonemap_ozius
POM_SHADOW_SAMPLES=80
POM_SHADOW=true
tonemap_left=tonemap_ozius
AUTO_EXPOSURE=AUTO_EXPOSURE_SIMPLE
HANDHELD_LIGHTING=true
NORMAL_MAPPING=true
BLOOM_INTENSITY=2.00
BLOCK_ENTITY_SHADOWS=true
DOF_INTENSITY=0.52
CAS_INTENSITY=0.80
POM=true
PIXELATED_SHADOWS_RESOLUTION=256
SSR_INTERSECTION_STEPS_SMOOTH=32
BOUNCED_LIGHT_I=2.00
SUN_ANGULAR_RADIUS=1.6
TAAU=true
SSR_RAY_COUNT=8
POM_DEPTH=0.30
TAAU_RENDER_SCALE=0.85
CUSTOM_SKY_BRIGHTNESS=1.54
SUN_I=2.00
WATER_CAUSTICS=true
tonemap=tonemap_reinhard
WATER_ABSORPTION_G_UNDERWATER=0.09
WATER_ABSORPTION_R=0.33
WATER_WAVE_STRENGTH=2.00
WATER_ABSORPTION_R_UNDERWATER=0.18
POM_SAMPLES=80
SSR_REFINEMENT_STEPS=8
VIGNETTE=false
DOF_SAMPLES=20
SH_SKYLIGHT=true
WATER_ABSORPTION_B=0.05
BLOOMY_FOG_INTENSITY=1.7
HANDHELD_LIGHTING_INTENSITY=2.00
SSR_ROUGHNESS_THRESHOLD=4.0
WATER_ABSORPTION_G=0.10
AIR_FOG_COLORED_LIGHT_SHAFTS=true
EMISSION_STRENGTH=2.00
SHADING_STRENGTH=2.00
WATER_SCATTERING=0.02
DIRECTIONAL_LIGHTMAPS=true
GRADE_BRIGHTNESS=1.29

Relevant log output

No response

NoUsernameAvailiable commented 1 month ago

afaik, there isn't much you can do about how POM looks in Photon atm. I also think that the current implementation isn't the best in photon (no offense six). As for the trees being "lime green" that's because of your shadow distance. You can increase the Shadow Distance option in the video setting options right under the Render Distance setting

Ra78u6 commented 1 month ago

you are a hero mate for the shadows! i will try it :). hopefully six will see the rest of the issues :)